Game-Based Learning in Teaching Grammar for Non-Native Speakers: A Systematic Review

Janaki Manokaran, Norizan Abdul Razak, Afendi Hamat

Abstract


The emergence of Industrial Revolution 4.0 targets challenging the norm and pushing boundaries. Hence, educational institutions are expected to embrace a few methods to adopt technology as part of their instructional strategies. The incorporation of technology can nurture students' motivation to learn English, particularly grammar. While game-based grammar learning provides motivation, enjoyment, and acquisition of grammar knowledge, trends in using game-based grammar learning have not been scrutinised in the context of a systematic review. Therefore, this paper reviewed articles on game-based grammar learning beginning in 2016 through 2021. The review summarises articles in the following categories: 1) research contextual dimension, 2) methodological dimension, 3) game dimension, and 4) outcomes dimension. By reviewing 25 articles, this systematic review could serve as a guide for designing language teaching and learning activities using a game-based approach. Based on the findings, the paper presents implications and suggestions for future research in terms of optimised delivery of knowledge using game-based grammar learning.

           

Keywords: ESL; games; game-based grammar learning; grammar; non-native speakers


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References


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DOI: http://dx.doi.org/10.17576/3L-2023-2902-02

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